I added a few extra things based on the model, because I though it was super duper cool.
Theres this Sarcophgus like piece in the back of the immortal, I never knew what it was for but I always thought that was a really cool design choice.
WIP on an immortal
My goal is to take no more than 50 hours to finish a fully textured model.
30k is my limit, but i'm feeling generous with those numbers.
I'd also like to get this done completely in zbrush.
When i get to the textures, I'm thinking I'd like to get it done in Quixel, however I might have to try it in substance, just so I can learn to use that program.
I think i'm going to make my texture map 2k.
I'm having a blast right now using poly groups.
IS there anything I should be thinking about? It seems pretty clear thus far.