Tuesday, November 8, 2016

Playing around with some lighting.

This is my first pass with materials. I'm aiming for that Uncharted Look, as far as materials are concerned, but I"m afraid i'm not getting anywhere near close. I notice the skin on all their characters looks super wet, so I'll have to do more research on that. I mean If I end up getting even close to bioshock I'll be happy, but thats the bare minimum. There are a bunch of texture details I want to fix, So What I'm going to do is try to bring my Quixel info into Substance so I can reall get down. If that doesnt work, then quixel will be fine. 

Wednesday, November 2, 2016


Playing with Colors and lighting in Zbrush. I'm thinking it still looks muddy, i'm somed parts , however overall I"m cool with it. I'm not sure how to get that material definition in Zbrush, so that's annoying, that being said. Its not like I"m texturing this in zbrush anyways. So thats good.