Saturday, December 31, 2016

Cobweb Update

I"m almost to a point where I dont hate it. I think i'll start retopologizing it next week, hopefully add a bunch more details in the meantime. 

Monday, December 26, 2016

Blocking out Cobweb- Concept by Vivane Kosty

Making a model based of this concept by Viviane Kosty

Thursday, December 22, 2016

Monday, December 12, 2016

Portrait of an amigo.

Trying to a do a portrait of a good friend of mine. I think it looks ok, but its missing th elikeness. We'll see how it goes further, my friend has a bit of a widows peak going on in the photos, Not sure how i can get that going on without hair though. :I

The last two are for fun

Wednesday, December 7, 2016

XMD Final post

I'm calling it in, for this contest, I had a great time, next post I"ll make will be everything I learned up to this point, and everything i'll apply to the next project.

Sunday, December 4, 2016

XMD Contest Update

Havent been able to work on this for about 1.5 weeks in any amount of time that matters.
Thigns I"d like to address before the end of the week
-alien skin, not looking rough enough
-Move around the cloth on the alien.
-Give the alien a more life like pose
-Some how make the skin more realistic on both characters I"m not sure how i'm going to accomplish this, but I'll figure it out like I normally do.

Tuesday, November 8, 2016

Playing around with some lighting.

This is my first pass with materials. I'm aiming for that Uncharted Look, as far as materials are concerned, but I"m afraid i'm not getting anywhere near close. I notice the skin on all their characters looks super wet, so I'll have to do more research on that. I mean If I end up getting even close to bioshock I'll be happy, but thats the bare minimum. There are a bunch of texture details I want to fix, So What I'm going to do is try to bring my Quixel info into Substance so I can reall get down. If that doesnt work, then quixel will be fine. 

Wednesday, November 2, 2016


Playing with Colors and lighting in Zbrush. I'm thinking it still looks muddy, i'm somed parts , however overall I"m cool with it. I'm not sure how to get that material definition in Zbrush, so that's annoying, that being said. Its not like I"m texturing this in zbrush anyways. So thats good. 

Sunday, October 30, 2016

Pose test

Wanted to try out posing in Zbrush. It came out ok, but I think i'll stick with the old method of just rigging it in Modo.

Thursday, October 27, 2016

XMD Contest update

I think i'm at a place where I can start adding the details to this joker! Im feeling pretty confident about that part, so While I'm doing that, I"ll be making the traveler same time.

Tuesday, September 20, 2016

Dr jekyll

I just finished watching penny dreadful,and I was PUMPED by their inclusion of dr.jekyll, and their choice to make him a minority. I LOVED it, and I wishi could have seen more of him. I went ahead and tried to do a stylized portrait of him. It didnt start out stylized, but ended up that way.


Monday, September 19, 2016

SU-Update 002

Second verse same as the first. Still roughing these clothes. I think by this weekend I"ll get to a point where I can finally start refining it, but until then. On we trod unto dawn.

Sunday, September 18, 2016

SU- Update-001

So I didnt notice this, but the concept that I"m using is some Steven Universe fan art. Makes sense though. I've never seen the show.
So I think the model is coming together. The blocking roughing out phase for the body is about done, and now i'm moving on to the blocking out phase for the clothes. Once that's done. Down to refine ment. I've still got to do some research on a few things.

-Eyes. I see people do the indent on the eyes, but I'm not sure why that is.
-Retopologizing characters with clothes. I was thinking of retopologiziing both pieces (the clothes and the flesh), then deleting whatever wasn't going to be seen. Not sure if thats the correct way to go about it though.
-Hair. I've done a few tests with hair before. This will be the first time I've gone all the way on a finished model.

Wednesday, September 14, 2016

Creature Crunch

a little thing I do during lunch, that I normally keep private. But first time ever. Here you go. a creature i crunched during lunch.

Sunday, September 11, 2016

Wip 014

I like this update. I think right now what I'd like to do is examine it further if there are any major technical problems. Following that. I think i'll start putting some props in the enviroment because right now it feels pretty weak.

Painted some details into the crystal to break up the surface a bit. I think that was the right move.

Thursday, September 8, 2016

WIP 013

It still not completely done to me, but Ive gotten to the point that, I dont know how to make the changes I'd like to make. When I come back to this I'll use substance to add details, I dont know substance right now so I'll have to learn it before i tackle this. I used quixel for this and really like the result. SO  I imagine using them both in unison would be wicked fun.
Oh also, megascans for the ground. I think it came out cool. It really adds flavor to it. I think when I come back, I'll add a big pylon in the background, really give this scene some pizazz. And maybe add a hardened shield to the immortl too! that'd be sick.