Tuesday, November 8, 2016

Playing around with some lighting.




This is my first pass with materials. I'm aiming for that Uncharted Look, as far as materials are concerned, but I"m afraid i'm not getting anywhere near close. I notice the skin on all their characters looks super wet, so I'll have to do more research on that. I mean If I end up getting even close to bioshock I'll be happy, but thats the bare minimum. There are a bunch of texture details I want to fix, So What I'm going to do is try to bring my Quixel info into Substance so I can reall get down. If that doesnt work, then quixel will be fine. 

Wednesday, November 2, 2016

Daniel





Playing with Colors and lighting in Zbrush. I'm thinking it still looks muddy, i'm somed parts , however overall I"m cool with it. I'm not sure how to get that material definition in Zbrush, so that's annoying, that being said. Its not like I"m texturing this in zbrush anyways. So thats good. 

Sunday, October 30, 2016

Pose test

Wanted to try out posing in Zbrush. It came out ok, but I think i'll stick with the old method of just rigging it in Modo.


Thursday, October 27, 2016

XMD Contest update

I think i'm at a place where I can start adding the details to this joker! Im feeling pretty confident about that part, so While I'm doing that, I"ll be making the traveler same time.