Challenging myself in Zbrush 4r7 with an old poly count Hardsurface modeling week. I've learned quite a lot so far. I'm making sure I ONLY do this inside of zbrush. So far I've gotta say this is definitely built for artist and i love it so far. Its so an ergonomic approach to modeling Hardsurface things. I would never give up maya or max, but depending on what i" modeling I would definitely choose my tools wisely.