Thursday, September 8, 2016
Wip_012
Another update. First pass on the materials
There are few glaring issues that I've marked up. I'll go back and fix those this weekend.
As far as the materials, I'm not sold on the blue just yet, I think i get the idea. I want to make it glow, but i'm not sure how to make a convincing glowing crystal material. (khydarin crystal to be specific).
I think also, I'll have to make separate uvs for some decals or zerg blood, and I'll do that in Unreal
I like the brown metal on the bottom half of the immortal, but the top half is a little lacking to me, I'll have to go back and check that out.
The legs need to be unwrapped a bit better, because there are some artifacts (artifacts right? those are artifacts?) near the bottom. Otherwise the bakes are pretty ok.
I still have NO IDEA what to put under the immortal. What holds its legs together?!
I've got nothing for that. I'm gonna keep it blank for now.
Friday, September 2, 2016
WIP 011 polypaint update



Went ahead and polypainted it to mark the material IDs for later. Also I really wanted to see it in some kind of color.
SO i'm going to proceed with it in this order.
>Polypaint
>retopologize
>Project
>bake
>Quixel.
I'm thinking I can get this thing retopologized and baked this weekend.
That being said. I've never retopologized or modeled anything that has holes in it. (the cannon). I think I should try out some methods, on a cylinder or something before I really dive deep in it.
Also, when I project the poly paint data, I'm not too worried, although this has happened before where it gets messed up in certain areas. I figure I'll just correct it in zbrush on the LP model before I move on to any texturing.
Wednesday, August 31, 2016
Immortal WIP 010
I'm really into these legs. SO unless there's some surface error going on. I think i'm going to stick with it. I'll add some surface detail tomorrow and start to retopologize this stuff. Cant wait to start the bakes.
Tuesday, August 30, 2016
Immortal WIP 009
So I was able to get on a roll with this one. But its still not where I want it to be yet.
a few issue.
-The legs are remarkable soft in comparison to the torso and arms. Now I think what I want to do is add some detail like whats in the torso area, BUT I do not know if that will fix the issue i'm having Int the concept art and even on the in game model, the legs are VERY blocky. I wanted to get rid of that look and smooth it out, because I thought it looked bad. But I may have to go back to that for the legs and remodel them :(
-The torso section is looking alright, but there are some lines that I think I might have misplaced. I was trying to break up the surface with some noise, and might have stopped some of the visual flow that is going on
-I do not mind the guns, but I wish I could think of something to put there. I do not know if I'll go back now. I'm already 24-30 hours in, and if I want to get this done by my time limit. I doubt i'll be able to go back to the arms.
I need to make a decision on how I'm going to retopologize this.
I want to be able to animate it So i figure just retopologize each pieces separately that I want rigged. That being said. I"m not sure that method will get me down to my 30k limit that I was hoping for. IF not I'll just have to optimize it further.
a few issue.
-The legs are remarkable soft in comparison to the torso and arms. Now I think what I want to do is add some detail like whats in the torso area, BUT I do not know if that will fix the issue i'm having Int the concept art and even on the in game model, the legs are VERY blocky. I wanted to get rid of that look and smooth it out, because I thought it looked bad. But I may have to go back to that for the legs and remodel them :(
-The torso section is looking alright, but there are some lines that I think I might have misplaced. I was trying to break up the surface with some noise, and might have stopped some of the visual flow that is going on
-I do not mind the guns, but I wish I could think of something to put there. I do not know if I'll go back now. I'm already 24-30 hours in, and if I want to get this done by my time limit. I doubt i'll be able to go back to the arms.
I need to make a decision on how I'm going to retopologize this.
I want to be able to animate it So i figure just retopologize each pieces separately that I want rigged. That being said. I"m not sure that method will get me down to my 30k limit that I was hoping for. IF not I'll just have to optimize it further.
Monday, August 29, 2016
Immortal WIP 008
So I think we're in a good place, there's a few things i'd change.
-In the concept art the guns are bigger, and legs are smaller. Same as the model PERSONALLY I don't like it, and I don't believe it, but I'll try it out to see how it looks.
-I"m happy with the gears on the leg, BUT I'm going to remodel the middle leg section, I'm thinking about how i'm going to retopologize it, and its going to be hellish. (to me, maybe to a more experienced individual they could accomplish it no problem.
-I would like there to be some mechanical stuff under the base plate of the immortal, right now its just empty space. I'll put a cube down there for now to fill it up.
Thursday, August 25, 2016
Immortal WIP 007
I dont know if i'm feeling the detail on the base plate. maybe after I rest my eyes after a bit I'll see something cool about it.
I'm still thinking about how i'm going to retopologize it. I think the first thing I'll try is Zeremesher on the individual parts, See how that goes.
I REALLY want to do the high poly of this thing, its been really fun so far.
I'm still thinking about how i'm going to retopologize it. I think the first thing I'll try is Zeremesher on the individual parts, See how that goes.
I REALLY want to do the high poly of this thing, its been really fun so far.
Tuesday, August 23, 2016
Immortal WIP 006
Another update on the immortal, tonight I could only get the base done
It was a bit more difficult than I imagined, I was trying to get some big chunkiness going on, while making it still look believable. Also I really like the way the legs looked in the paper cut out of the immortal, and I was trying to go for that, I think it'll have to be taller to realy accomplish tha tlook. The paper model of the immortal is very skinny in the center, but its base is huge. Unlike the in game art . I'll have to play with it. I might go back and make it even bigger, but for now it think its alright. Gonna do the fun part tomorrow then. I'm looking forward to the legs, I think that should be the "easiest" part. I being very generous with the term "easiest" haha.
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