Friday, September 2, 2016
WIP 011 polypaint update
Went ahead and polypainted it to mark the material IDs for later. Also I really wanted to see it in some kind of color.
SO i'm going to proceed with it in this order.
>Polypaint
>retopologize
>Project
>bake
>Quixel.
I'm thinking I can get this thing retopologized and baked this weekend.
That being said. I've never retopologized or modeled anything that has holes in it. (the cannon). I think I should try out some methods, on a cylinder or something before I really dive deep in it.
Also, when I project the poly paint data, I'm not too worried, although this has happened before where it gets messed up in certain areas. I figure I'll just correct it in zbrush on the LP model before I move on to any texturing.