Sunday, July 17, 2016

Grass Grass Grassss



Trying out a few things for the animation. Its pretty ok so far. I dont really have a quality bench mark, so I think i'll pull that up and try to match it. Otherwise I'm a fan of the trees and the shadows. Not so much of the grass in the ground, but I think thats mostly a color thing.
What I learned. (re learned)
>Render Passes in Modo. Thank God.
Importing a Modo scene, is preferable when i'm trying to instance a mesh, (The tree).
> Spread angle determines the softness of a shadow. (I think thats only with the directional light)
>(For future reference) use these L system, to build the tree.