Tuesday, March 3, 2015
Second attempt at the Uplander Supreme Shotgun
Feeling a lot more confident this go around. I think I've taken quite a good amount of tips from the good folks at poly count. As you can see theres a level of detail on this shotgun, specifically in the sites, that I didnt even come close to on the old model. AS I take this further I expect a lot of cool stuff to happen. Stay tuned.
Friday, February 27, 2015
concepting some alien
I think the title explains itself, I'm trying to get faster oat concepting things in zbrush. I went ahead and did a small paintover with the colors you see.
Friday, February 13, 2015
Monday, February 9, 2015
Messing out in zbrush 4R7.
Challenging myself in Zbrush 4r7 with an old poly count Hardsurface modeling week. I've learned quite a lot so far. I'm making sure I ONLY do this inside of zbrush. So far I've gotta say this is definitely built for artist and i love it so far. Its so an ergonomic approach to modeling Hardsurface things. I would never give up maya or max, but depending on what i" modeling I would definitely choose my tools wisely.
Monday, February 2, 2015
Cutout of a boieng 747.
Been working on this for about 3 days. I really like it so far. I'm sure there some things I could improve on, but i'm done for now. I want to take my skills to the next thing i model. This is really exciting :D
Friday, January 23, 2015
Test render
Using quixel, heres a test shot of the well with some materials. I want to dirty up the bricks a bit, and add some spacing for the roof. We'll so how it goes, maybe the cavity map will help with that.
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