Wednesday, September 27, 2017

Hard Surface Doodles

Messing around with modos MOP Boolean, and getting used to the whole pushing points tool kit. I love these tools yo they're out of control.

Sunday, September 17, 2017

Update-a-mundo

Alright I think this is the update.
I'm going to try to start the low poly by...Tuesday? Monday if i dont get any responses in 24 hours. I'm excited to try to retopologize clothes. That'll be a whole new experience for me. I MAY just end up using the lowest subdivision from zbrush to save time, but Ir eally dont know how clothes are supposed to deform. We'll see. Nonetheless, Today has been a good day..







Wednesday, September 13, 2017

Update /Playing around in photoshop

I wanted to try out that photoshop>Zbrush plugin its pretty neat.




Tuesday, September 12, 2017

Update

Added a bunch of wrinkles to the scarf, and moved it around based on a friend of mines critique. I think it looks better.

Monday, September 11, 2017

Update again!

Coming along nicely, I wanna fix a few things on the back, and maybe eadd some details too, One thing i want to avoid is  adding details where they wont be seen.

Also started breaking the symmetry so thats cool.



Saturday, September 9, 2017

Update

Again, not much to say on this update. Still noddling away. I'd like to finisht he hi poly within 7-10 days, we'll see. 




Thursday, September 7, 2017

update a mundo

Not a huge update, just blocking in some stuff, added textures to the eyes so i could see abit better, still gotta fix those fore arms



Wednesday, September 6, 2017

New Project

Decidign to go with more realism on this project, and learn marvelous designer while i'm at it.