Sunday, March 26, 2017

Dullahan WIP



Hey gang, I made some updates.
-I added some wrinkles to the legs and arms.
-Added the Head
-Moved some things around on the sword
-I decimated the mesh, to test out the pose, to see if I was gonna like it, and see if there was going to be anything wrong with the armor.
-I think I'm going to keep playing with he lighting after I start texturing it, but I think this week i'm going to start on the Low Poly.















Sunday, March 19, 2017

Dullahan WIP



I am NOT posting on my blog as much as I ought to, but here you go.




So after a few critiques, and adding some details and assymetry heres another update.
things I addressed.
-Making the shape more feminine
-Pushing the armor pieces in closer to the flesh.
-assymetry
-adding details.
I've decided any more High frequency detail I"m going to do, is going to be done in Substance painter so I can go in and edit quickly. Unless theres any more thoughts on this mesh as it is, I"m going to move on to a prop or two, to add to the scene, Probably a sword, or a horse.
The head isnt going to be on her shoulders, I'm keeping it there for sizing. The dullahan, is basically a headless horseman, so I think it would be pretty metal if she had her head in her hand and a sword inthe other. Its like a small personal project for me, so I can try to figure out hair, without having it be