Wednesday, August 31, 2016
Immortal WIP 010
I'm really into these legs. SO unless there's some surface error going on. I think i'm going to stick with it. I'll add some surface detail tomorrow and start to retopologize this stuff. Cant wait to start the bakes.
Tuesday, August 30, 2016
Immortal WIP 009
So I was able to get on a roll with this one. But its still not where I want it to be yet.
a few issue.
-The legs are remarkable soft in comparison to the torso and arms. Now I think what I want to do is add some detail like whats in the torso area, BUT I do not know if that will fix the issue i'm having Int the concept art and even on the in game model, the legs are VERY blocky. I wanted to get rid of that look and smooth it out, because I thought it looked bad. But I may have to go back to that for the legs and remodel them :(
-The torso section is looking alright, but there are some lines that I think I might have misplaced. I was trying to break up the surface with some noise, and might have stopped some of the visual flow that is going on
-I do not mind the guns, but I wish I could think of something to put there. I do not know if I'll go back now. I'm already 24-30 hours in, and if I want to get this done by my time limit. I doubt i'll be able to go back to the arms.
I need to make a decision on how I'm going to retopologize this.
I want to be able to animate it So i figure just retopologize each pieces separately that I want rigged. That being said. I"m not sure that method will get me down to my 30k limit that I was hoping for. IF not I'll just have to optimize it further.
a few issue.
-The legs are remarkable soft in comparison to the torso and arms. Now I think what I want to do is add some detail like whats in the torso area, BUT I do not know if that will fix the issue i'm having Int the concept art and even on the in game model, the legs are VERY blocky. I wanted to get rid of that look and smooth it out, because I thought it looked bad. But I may have to go back to that for the legs and remodel them :(
-The torso section is looking alright, but there are some lines that I think I might have misplaced. I was trying to break up the surface with some noise, and might have stopped some of the visual flow that is going on
-I do not mind the guns, but I wish I could think of something to put there. I do not know if I'll go back now. I'm already 24-30 hours in, and if I want to get this done by my time limit. I doubt i'll be able to go back to the arms.
I need to make a decision on how I'm going to retopologize this.
I want to be able to animate it So i figure just retopologize each pieces separately that I want rigged. That being said. I"m not sure that method will get me down to my 30k limit that I was hoping for. IF not I'll just have to optimize it further.
Monday, August 29, 2016
Immortal WIP 008
So I think we're in a good place, there's a few things i'd change.
-In the concept art the guns are bigger, and legs are smaller. Same as the model PERSONALLY I don't like it, and I don't believe it, but I'll try it out to see how it looks.
-I"m happy with the gears on the leg, BUT I'm going to remodel the middle leg section, I'm thinking about how i'm going to retopologize it, and its going to be hellish. (to me, maybe to a more experienced individual they could accomplish it no problem.
-I would like there to be some mechanical stuff under the base plate of the immortal, right now its just empty space. I'll put a cube down there for now to fill it up.
Thursday, August 25, 2016
Immortal WIP 007
I dont know if i'm feeling the detail on the base plate. maybe after I rest my eyes after a bit I'll see something cool about it.
I'm still thinking about how i'm going to retopologize it. I think the first thing I'll try is Zeremesher on the individual parts, See how that goes.
I REALLY want to do the high poly of this thing, its been really fun so far.
I'm still thinking about how i'm going to retopologize it. I think the first thing I'll try is Zeremesher on the individual parts, See how that goes.
I REALLY want to do the high poly of this thing, its been really fun so far.
Tuesday, August 23, 2016
Immortal WIP 006
Another update on the immortal, tonight I could only get the base done
It was a bit more difficult than I imagined, I was trying to get some big chunkiness going on, while making it still look believable. Also I really like the way the legs looked in the paper cut out of the immortal, and I was trying to go for that, I think it'll have to be taller to realy accomplish tha tlook. The paper model of the immortal is very skinny in the center, but its base is huge. Unlike the in game art . I'll have to play with it. I might go back and make it even bigger, but for now it think its alright. Gonna do the fun part tomorrow then. I'm looking forward to the legs, I think that should be the "easiest" part. I being very generous with the term "easiest" haha.
Monday, August 22, 2016
Immortal 005
SO i think i'm making pretty good progress. I'm not completely sold on the barrels of the cannon design wise. They LOOK fine, but I'm not sure, it doesn't seem heavy enough to me, I may go back and change it. Where the arm part meets the Cannon, is giving me trouble, in that, I do not know what to put there. It is pretty annoying, If i cant think of something I'll have to leave it like that. Not my favorite option, but I'm not sure how mechanical pieces would intersect like that. :/
Saturday, August 20, 2016
Immortal WIP 003
This will be my last post for the day, I have a few concerns.
mainly how i'm going to retopologize this thing. I've highlighted the areas, where i'm not sure what to do. The main option I've come up with is z remesher with some guides.
Question: IF I just retopologize it (the model) by hand, will those holes bake in to mesh when I bake the normal map? I'm thinking ahead, I haven't even gotten to that part yet, so We'll see.
I also would like to make it one solid mesh, but as I'm typing this, I"m not sure if that's the best option. I've circled the areas that would be separate pieces, and I think this would work.
Question 2: How can I fuse the arm to the cannon piece. I mean, is there anything cool i can do here? because I can not for the life of me think of anything , and I'm guessing it'll just have to flow into each other like it does in the capture? Anyways, thoughts would be appreciated.
mainly how i'm going to retopologize this thing. I've highlighted the areas, where i'm not sure what to do. The main option I've come up with is z remesher with some guides.
Question: IF I just retopologize it (the model) by hand, will those holes bake in to mesh when I bake the normal map? I'm thinking ahead, I haven't even gotten to that part yet, so We'll see.
I also would like to make it one solid mesh, but as I'm typing this, I"m not sure if that's the best option. I've circled the areas that would be separate pieces, and I think this would work.
Question 2: How can I fuse the arm to the cannon piece. I mean, is there anything cool i can do here? because I can not for the life of me think of anything , and I'm guessing it'll just have to flow into each other like it does in the capture? Anyways, thoughts would be appreciated.
Immortal WIP 002
So in this update, I took out a few creases. specifically on the back. The pink lines are where there were creases, but I took em out. and the yellow is where I"M not too sure I want creases there. The part I've marked on the picture, isn't on the pictures of the model i supplied, BUT I really like it, so I'm adding a different version to the model. I guess the next part I'll block out is the gun (cannon?)
Thursday, August 18, 2016
Immortal WIP
BLOCKOUUUTTT
I added a few extra things based on the model, because I though it was super duper cool.
Theres this Sarcophgus like piece in the back of the immortal, I never knew what it was for but I always thought that was a really cool design choice.
WIP on an immortal
My goal is to take no more than 50 hours to finish a fully textured model.
30k is my limit, but i'm feeling generous with those numbers.
I'd also like to get this done completely in zbrush.
When i get to the textures, I'm thinking I'd like to get it done in Quixel, however I might have to try it in substance, just so I can learn to use that program.
I think i'm going to make my texture map 2k.
I'm having a blast right now using poly groups.
IS there anything I should be thinking about? It seems pretty clear thus far.
Immortal WIP
WIP on an immortal
My goal is to take no more than 50 hours to finish a fully textured model.
30k is my limit, but i'm feeling generous with those numbers.
I'd also like to get this done completely in zbrush.
When i get to the textures, I'm thinking I'd like to get it done in Quixel, however I might have to try it in substance, just so I can learn to use that program.
I think i'm going to make my texture map 2k.
I'm having a blast right now using poly groups.
IS there anything I should be thinking about? It seems pretty clear thus far.
Sunday, August 7, 2016
HSM_Week 05
This one took me quite a bit of time to model, but MAN i learned a bunch doing it.
There are some issues, like the lack of holes in it, but otherwise. I'm in to it.
There are some issues, like the lack of holes in it, but otherwise. I'm in to it.
Saturday, August 6, 2016
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